Since my family will be fusing HiBRiD rules with the Castles and Crusades game over the coming months, I am once again filled with excitement as we switch gears to the new genre.
In making my preparations for the game, I have already discovered some differences between the two systems that mesh cleanly but in an interesting manner. As a result, over these next few entries on HiBRiD™_Theory, I will be providing these as free resources you may use in your own games, even if you aren’t using the HiBRiD™ system. Think of them as plug-and-play modules you can swap in and out of your own OSR games to spice them up until HiBRiD can get out on the shelves. The numbers provided should work in any version of D&D™ as well as Assfinder™, er, Pathfinder™, though conversions to any other systems should be pretty easy…
In making my preparations for the game, I have already discovered some differences between the two systems that mesh cleanly but in an interesting manner. As a result, over these next few entries on HiBRiD™_Theory, I will be providing these as free resources you may use in your own games, even if you aren’t using the HiBRiD™ system. Think of them as plug-and-play modules you can swap in and out of your own OSR games to spice them up until HiBRiD can get out on the shelves. The numbers provided should work in any version of D&D™ as well as Assfinder™, er, Pathfinder™, though conversions to any other systems should be pretty easy…
So, without
further ado, let’s get this started off with our first contribution: The Sad
Manatee…
Dr Fatatee Lives...
My
daughter wants to play a manatee. She played one in our Tiny Horsies™ game. She
played one in our Gamma World™/HiBRID™ game. She played one in our HiBRiD™ Snakes
on a Plane in Redux Canyonside game. But now we are switching to a new genre, and we are faced with the challenge of finding where a
land-based manatee will fit in. The manatee is a slightly out of genre character in the Castles and Crusades™ game
we will be playing...
...or is it?
...or is it?
The Hook
So, to ease the transition between HiBRiD™ and Castles
and Crusades™, I decided to go with a classic “Break the Curse” quest. Each
player will choose a natural animal that their character was originally were before
the quest. An Evil Mage by the name of Rotenbach (Does that name sound familiar to
any of you out there?) has cursed the PCs and turned them into humans.
Interestingly enough, in times of great stress, the PCs revert back to their animal
form (i. e. during any action scene).
The hook? The PC does not completely revert to their
natural form; only to the animal form in one random way. Each player will chose
at least 3 but not more than 6 traits that the animal (or previous HiBRiD™
character) possessed. For each trait, the player will designate 1 benefit and
one detriment. For example:
Trait Benefit Detriment
Claws Cause damage No opposable thumbs
Gills Can
breathe in water Drowns
on land
Chlorophyll Heals
damage on sunny days Takes damage in dry climates
The director/CK assigns each trait to one or more numbers
on a 1d6. Each time initiative is rolled, the director rolls a blinded 1d6 for the
PCs (or rolls a d6 for each one if she wants to mix it up a bit) and that randomly
determined trait manifests until the action scene is over.
The director does not manifest the trait until the
player is right in the middle of conducting his first action. The manifestation
fades after the action scene ends. Players can use a point of Ité to control
which trait manifests if they so wish.
This allows the characters to still play their
favorite traits of their HiBRiD™ characters on occasion while still getting to
experience the Castles and Crusades game and the fantasy genre. If this game
goes well, I may run it at GaryCon in 2018….
So for
anyone wanting a quick game hook, go all “Wizard of Oz” on it HiBRiD-style…have all the
characters off to look for the Mage of Osz so they can find what they need and
go back home away from the hustle and bustle of humanhood...
…just
make sure there are magic missiles and fireballs flying around…
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