While I was combining files and writing out the actions scene for the 2017 Canyonside Event, I came across two aspects I wrote that have not yet been integrated in with the core rules. Feel free to use them in your FATE™, FADAD™or Tiny Horsies™games as you see fit, a gift from me to you.
Gore
Initiation: Constant
Grading: U
Modes: N/A
Cost: 8
Initiation: Constant
Grading: U
Modes: N/A
Cost: 8
This aspect reflects a unique way with the viscera of defeated opponents. Once per game session, if your director judges your description of how you eviscerate your opponent as appropriate and sufficiently disturbing, your character receives one floating point of Ité to spend on the action he is committing.
Railing
Initiation: Constant
Grading: U
Modes: N/A
Cost: 4
Initiation: Constant
Grading: U
Modes: N/A
Cost: 4
This aspect reflects a unique ability to control railings in the environment. Once per game session, if your character judges that it is dramatically appropriate, you may either choose to have a railing spring into or out of existence where one should be or in a location or situation where it would be dramatically appropriate.
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