Now that we have finished up our Gamma World/HiBRiD game here in our
house, I will be running a new genre of RPG with meine Kinder: Fantasy!
Why Fantasy?
It started with the review I did of Green Ronin’s Dragon Age. As I
mentioned briefly in that review, there is no magic system for HIBRiD. With
that inspiration, I created a playable
workaround,
but never was presented with the opportunity to test it under fire. I finished
the conversion, published it on the blog here, then set it aside, waiting for
the subject to present itself once again.
The fantasy genre came back to mind with the Troll Lord Games twitter feed I
follow. They posted about how much fun they had a Gary Con, a convention I
wanted to run a HiBRiD game at this year, however, I had nothing really
prepared (I am looking to run a HiBRiD fantasy game there in 2018, by the way).
I once again set it aside, figuring I would playtest the module after the 2017
GenCon game had come and gone.
The final straw occurred last weekend, when we finally finished our
year-long Gamma World HiBRiD game. During that game, my son wanted to launch a
fireball at the main fortress of the bad guys, though he only had the pyrokinetic
blast aspect, which would not cover the area he needed to cover. When
he asked why it wasn’t an aspect, I explained it was “out of genre”, which
sparked a whole discussion of the subject of genre with the kids. I realized
they needed to experience it to understand it. So the embers were lit…the
Johaansen family would finally enter the realm of fantasy roleplaying.
No HiBRiD Fantasy?
With the decision made to change genres for our next game, a major
decision lay before me: which game? Of course, the answer would normally be
HiBRiD of course, but not in this case. Why not HiBRiD, you ask?
First and foremost, HiBRiD is fast, furious, and cinematic. The game,
however, was originally designed with post-fantasy settings with the ability
to extend into the fantasy setting if the game went that way. We could extend
the HiBRiD rules and indeed play into the fantasy genre, but I wanted to
provide a bit less familiarity to the kids to give a feeling on uncertainty and
really bring the genre to the forefront. That takes it off the table as the
primary game system.
Additionally, having cut my teeth on D&D like most players my age, I
have a certain nostalgia for D&D. I tried other fantasy games in my younger
years, such as Rulemaster, Mythus, Runequest, MERP, and Warhammer, but none of
them held the feel and charm of the BECMI, 1E, and 2E versions of the original
D&D. I even tried to keep an open mind and actually ran a 3E game for 2
years! But I missed the way the old games felt when played. The clunky
simplicity and flexibility of the old school systems are unique and not really
present in many of the more slick and efficient games of today, HiBRiD
included. I wanted to introduce my kids to the genre and the old school feel of
the games that I loved. I wanted them to experience a Vancian spell system that
was not streamlined with the combat system, which was different from the system
of turning undead. Such systems are streamlined and uniform in HiBRiD; I wanted
them to feel a difference and experience tabletop gaming in a new way.
Finally, D&D is a classic; a brand with name recognition. When you say
you “play D&D”, even lay folk understand in some sense what you will be
doing and it is easier to find players. Familiarity with D&D would (and
will) help to nurture my kids’ growing interest in the hobby I love so much by
finding them people to play it with. If my kids say they are inviting their
friends over to play “a version of Dungeons and Dragons”, their parents know what
to expect. If my kids say they are inviting their friends over to play “HiBRID”,
that makes it a bit of a barrier to entry, as their friends’ parents may not
understand what their kids are going to be doing with their afternoon!
So which version?
I originally planned on introducing them to D&D the way I was: by using
my old books BECMI, 1E and 2E books/PDFs. The overwhelming, response, however,
was less than stellar. My oldest kids decided they want something “new”, not
the “old stuff” dad pulls from the shelf of his collection or prints out from
PDFs on his “weird Linux computer”. So the
old books were no longer an option, and I found myself looking at what is
currently out there.
I tried 3E as a one-shot on three occasions, using the 2006
Dungeons and Dragons Basic Game boxed set from Wizards of the Coast. They liked
the figures and premade maps, but were annoyed by several of details by the game
mechanics (natural 1s and 20s do nothing, tracking movement), the incomplete
nature of the characters that made them feel limited, and the fact that there
was only one adventure, so playing that again was off the table. I could also,
in good conscious, not let them play 3.XE, 4E, 5E, or Pathfinder as feats are the
absolute worst thing to hit HiBRiD-style as well as any roleplaying…EVER!
And, as you all also know, there is
also only a finite set of conditions that would ever lead to me playing Dragon
Age or use Green Ronin’s Adventure Gaming Engine, so though simple, that was
out as well.
The Final Verdict
To get the old school feel that I want my kids to experience, then, I decided
to turn my attention to the host of other Old School Revival of RPGs, hoping
one would float to the top. I have over a half a dozen of them (OSRIC, Basic Fantasy, Hackmaster Basic, Hackmaster, Labyrinth Lord, and Castles and Crusades). Of these, Castles and Crusades is definitely what 3E should have been. It shreds the
complexities of the 3E pathway, but has all the original BECMI simplicity. It
uses the 4e Gamma World ascending armor class that dovetails perfectly with the
HiBRiD defense rating/Armor Value system, and both games have drop-in compatible damage
systems which will make the transition for my kids seamless. (If anyone wishes, drop me an email or a tweet and I will write a complete
4-part review like I did for Dragon Age and Tiny Horsies.) It
also is compatible with my HiBRiD monsters as well as all my old D&D material,
so I can introduce them to all the wonderful things that I grew up
with and learned to fear…and loathe…and love…(rust monsters, carrion crawlers, umber hulks, purple worms, magic mouths, magic missiles, et cetera) as well as the weird things sprouting from my own games (cyanobacters, LiRAs, Underwater Alligator Men, Jotuns, just to name a few...).
Like always, we will, of course, be tacking on the Ite' Gaming Engine, just to kick up the heroic machoness a peg or two (10 points for everyone). This will also keep a familiarity with the gaming style they are comfortable with as they make their foray into the new genre.
Stay tuned for further developments from the world of HiBRiD and our return to my Ara Knochen game world reborn…Who knows? This should be interesting to see if the kids take to a new
game system or if the kids’ desire to continue with the system they have grown
up with will finally lead to the creation a magic system for HiBRiD once and
for all.
Stay tuned for further developments from the world of HiBRiD and our return to my Ara Knochen game world reborn…Who knows?
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