Sunday, May 10, 2015

HADAD Conversion Clarifiaction

Well, I went back and looked at my last few posts and realized how scattered my design process has been for creating spellslingers and playing them during a HIBRiD game, so I thought I would clean things up and clear up which rules to use and when.


1: HiBRiD Black and White

The HiBRiD Black and White flavor is designed to be quick, simple, and easy. It is one step up from a beer-and-pretzels roleplaying game. To obtain this level of simplicity and still enjoy the use of the Ite' Gaming Engine, it uses character templates to increase the speed of character creation. As a result, the HiBRiD Spellslingers Part 2 entry doesn't apply to this flavor of HiBRiD, as the character's "class" is determined by the template the player chose during Step 2 of character creation. The material presented in my other blog entries ( HiBRiD Spellslingers Part 1, Templates Redbox D&D Humans and Templates Redbox D&D Nonhumans (soon to come) still applies.

2: HiBRiD Grey

The Shades of Gray flavor increases the complexity of the game another notch. It uses the same creation rules to make characters but enables players to create their own templates by modifying the character's attributes, skills, and aspects. It also enables players to use different Phenotypes to further customize their characters. Since these templates may not directly match those in the spell descriptions of whatever Reference Document the director is using (Basic, Advanced, 2nd Edition advanced, 3rd Edition, et cetera, the players and director can use the HiBRiD Spellslingers Part 2 entry to convert these templates to the proper classes in the reference document.

3: HiBRiDTM Silver

The Silver flavor increases the crunch of character creation significantly. Rather than using templates, players must use a 3-step process to create a unique character concept, then use a point system to customize their attributes, then use their character's age and intelligence attribute to determine their skills and finally, use another point system to custom build their character's aspects. For this system, the use of the HiBRiD Spellslingers Part 2 entry is necessary while the HiBRiD Spellslingers Part 1, entry should be ignored.


Thursday, May 7, 2015

Templates: Redbox D&D Humans

I continued on with my old school Red Boxed Basic Set Dungeons and Dragons conversion yesterday during lunch by writing the templates for 4 of the seven classic character classes: Fighter, Cleric, Magi User, Thief.

Once I have completed all 7 templates, I am planning on running an old school dungeons and dragons game at Chicago Gameday 42 using the HiBRiD Black and White rule set to test out these conversion rules. For those interested in playing in this game, hit me up on Facebook or @hujraadjohaansen on Twitter. If you have a classic module you would like to play, let me know. Right now, I am planning on playing the classic Temple of Elemental Evil...

So, without further ado, here are the first 4 classes, er, templates...  


Cleric

You are dedicated to serving a worthy cause whether it is a deity, a spirit, or even just an ideology.  You have learned to fight in order to protect the followers of your faith or defend centers of your faith that have been established on the fringes of civilization. As you have proven your faith, it has grown stronger, enabling you to create miraculous effects such as healing the injured, rebuking the undead, and protecting others from hostile magic. You are the backbone of any group of people, large or small, serving to educate, heal, aid, and defend those aligned with you and your cause.

Fighter

You have studied combat to protect those weaker than yourself, enforce the will of others, and assert your own will upon the world. You are well-versed in the use of armor and shields, wielding any number of missile and melee weapons, and using strategy in combat. You have developed a favorite method of fighting that you excel in, however, on the battlefield, you have learned that it is good to be adaptable and become skilled in all sorts of weapons to a high degree. You are a master at avoiding damage, taking damage, and dealing damage on foes! You are the strong arm of any group that faces obstacles head on and eliminates them.
  

Magic-User

You have spent most if not all of your time in the dedicated, unswerving pursuit of the arcane arts. You long ago chose to forgo the ways of normal folks who toil in the fields, practice a trade, or make their way in the world with skill in arms. While your physical skills and abilities may not be as developed as those of others, you have learned to harness the magical energies of the universe. With just a few gestures and words, you are able to alter the forces of nature, uncover almost any secret, and destroy armies at a distance. In any group, you are at once the respected scholar, the knower of secrets and the terrifying force to be reckoned at any place and at any time.

Thief

You are the master of stealth and subterfuge. Long ago, you discovered you had a knack for “getting things” and getting into places “you weren’t supposed to”. Rather than taking up a “respectable” trade, you learned to infiltrate homes or businesses, bypass physical and mechanical barriers, and make off with valuable items without being captured. You learned the arts of sleight of hand, pickpocketing, and other legerdemain to a high level. Such skills, while not the most appreciated by the more civilized folks, are nonetheless in high demand. Thus, you are the quiet one; the stealer-in; the specialist that can turn the tide in a battle and make the acquisition of any desired item possible when might and magic fail.

Podcast Complete. Game Complete. Art In Progress. Platform Change once agian.

Well, I finished the podcast. While I got a few listens, the amount of effort required to produce did not equate to either enjoyment or incr...