Violet-Ultraviolet lasers, or VUVs, are small high energy multibanded beam weapons. They simultaneously fire both a vivid violet beam and a just beyond visual frequency ultraviolet beam, which allows them to instantly draw a bead on and slice through all but the power armored UIs instantly.
VUV lasers can be used as either a continuous beam or a pulse weapon. When used as a beam, it attacks any target in its swath as if an area attack. When used as a pulse weapon, the weapon's range is diminished as a continuous flow of energy is disrupted.
While highly effective and lethal, VUV lasers generate massive amounts of heat when fired. In the thin air of high altitudes and the vacuum of space this heat dissipates quickly, however in atmospheric conditions, VUVs tend to overheat and lock up after about 10 seconds when used as a beam or after 5-6 shots when fired in pulse mode. It takes roughly one to two hours for a weapon to unlock.
As a result of its heat issues, the majority of VUVs are built into UIs and craft that move between and support low-orbit/high altitude operations. When built into craft, they can be patched into its power supply providing a virtually unlimited number of charges. With their small size, however, they can be easily modified to take a standard neuronic whip power cell and used as a handheld weapon, though such a use is seveely hampered by lockup.
Violet-Ultraviolet Laser
Mass: 2 kgLength: 27 cm
Number of Charges: 10 beams / 50 pulses per power cell
Damage: Beam 12d10 (60) / Pulse 6d10 (30)
Range: Pulse Effective Range 150 m / Extreme Range 500m
Range: Beam Effective Range 1500m / Extreme Range 5000 m
VUV lasers slice easily and cleanly through metal and leather armors, negating them entirely. When used against Remnant armor and battle dress uniforms, the armor's ballistic armor value (ArmVB) is used to determine damage absorption.
When used as a beam, a charge will last one round. When used as a pulse weapon, on tap on the contact will use one charge
When used as a beam, a charge will last one round. When used as a pulse weapon, on tap on the contact will use one charge
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