Friday, December 14, 2018

HiBRiD Stats: Alien Xenomorph: Standard and Badass






Xenomorph, Badass (450-500 cm, 1000 kg (Scale 2)

(w/egg sack/ovipositor: 12 m, 10,000 kg (Scale 3)

Badass xenomorphs are the queens of xenomorph hives. They sport 6 fingers, a huge armored crown, more spike-like dorsal crests, and an additional pair of arms than a standard xenomorph, and these features in addition to their larger size readily make them recognizable from other standard xenomorphs by their size and appearance, though they do share the standard xenomorph coloration. They are most often found attached to their ovipositor surrounded by 2-10 praetorian guard variants who exist solely to protect her.

Badass Xenomorphs have the beginnings of creative intelligence and sentience. Unlike standard xenomorphs, they show a desire beyond survival to that of their eggs and telepathically coordinate the daily activities of a hive from kilometers away. While they will sacrifice themselves and as many standard xenomorphs as possible if necessary to protect a brood of eggs, they exhibit vengefulness and will turn all their cunning and abilities to hunting down those responsible and destroying them before starting another brood again.

STR          +10 (Scale 2)
RSIL         +10
RFLX        +5
INTL         +2
WILL        +3
PERC        +6

Action Move: 20 m (crawl, swim, climb)
Action Load: 200 kg
Action Range: 16 m (human, infrared, ultraviolet, low-light, pheromones)

PHYS:      100 x Heroic Factor
ARMV:    25 Ballistic, Melee, Heat, Radiation

Attacks/Skills
Tactics/Strategy                  +9                                           
Double Bite                         +14          3d10 (15)
Claws                                  +11          6d10 (30)
Spit Acid                             +11          3d10 (15)                Also used to escape, causes splash damage in melee range
Barbed Spike tail                 +14          6d10 (30)                Ballistic   6m range
Rush (Green Variant)         +11          3d10 (15)                 x # moves when balled up
               
Origin Traits
Amphibious
Immunity: Mineral acids
Languages: telepathic hive mind with all xenomorphs within 10 km, pheromones locally, screeches, clicks, and body sign language








Xenomorph, Standard (210 -250 cm, 140-185kg )

Standard xenomorphs have a vertebrate-like body, a protective exoskeleton, a long flexible tail, an elongated domed head, with nearly invisible eyes near the mouth, and a toothed maw hiding a proboscis-like inner mouth similar to that of a moray eel. Because they take on general form of the host creature in which they gestate within, they can be 2 or 4 legged. Standard xenomorphs are black, but there are several documented variants who differ slightly in appearance and size through pheromone treatment by the queen and have slightly different physical abilities compared to standard xenomorphs. Each variant possesses the same stats as a standard xenomorph except for where noted in parenthesis below.

Known Variants

Dark blue: Ultrahard carapace
Dark green: Unique joints enabling the creature to roll into a ball
Dark violet: Jumping-spider arachnoid abilities
Praetorian: Larger in size (Scale 2, 350cm, 550kg)

STR          +10 (U)
RSIL         +6
RFLX        +6
INTL         +2 Reactive/adaptive, not inventive, tactics/strategy
WILL        +3
PERC        +6

Action Move: 25 m (crawl, swim, climb)
Action Load: 200 kg
Action Range: 16 m (human, infrared, ultraviolet, low-light, pheromones)

PHYS:      15 x Heroic Factor
ARMV:    10 Ballistic, Melee, Radiation (20 if Blue Variant)

Attacks/Skills
Tactics/Strategy                     +7           
Enclosed Space Athletics        +11                                                                                         
Stealth                                    +11
Barbed Spike tail                    +14          6d10 (30)                 Ballistic   6m range
                Double Bite                             +14          3d6 (9)
                Claws                                       +11          6d6 (18)
                Spit Acid                                  +11          3d10 (15) also used to escape, causes splash damage in melee range
                Rush (Green Variant)              +11          3d10 (15) x # moves when balled up

Origin Traits
Amphibious
Immunity: Mineral acids
Fear: Fire
Languages: telepathic hive mind with queen within 10 km, pheromones between one another

Aspects
Uberstrength
Wire Fu Grade 3 (Violet Variant)







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