Monday, August 1, 2016

HiBRiD Things For Your Game #8: Improvised Items

Improvised Items: Knicknacks and Clutter

I HATE EQUIPMENT LISTS! 

HiBRiD is a game of action, not accounting; a game of improvisation, not lists. In addition to listing and describing your character’s clothes, weapons, and items required to support your character concept, rather than listing every single item and trying to account for every item your character might need to carry, you will also be given a number of generic, unidentified items referred to as Improvised Items.

Improvised items are like placeholders. They represent any of a number of nameless items that any character might need at any given time that they would have no way of knowing they would need beforehand. Perhaps your character, stranded on a rural dirt road and camping out until help arrives, feels a sudden need for a bag of marshmallows? Perhaps your character was mystically transported from a rain forest to a desert and suddenly finds a real need for a canteen of water? What if your character went to the library expecting to find a book to answer a riddle, only to find a secret passage and a sudden need for a flashlight? Improvised Items come to the rescue!  

Improvised Items Defined

Improvised items are classified as one of two types. The first type of items, Clutter items, are simple with few if any moving parts, fit into a large pants pocket or small purse, and possess low or no monetary value, typically less than five dollars, euros, or whatever the base unit of exchange would be, based on the genre description. The second type of items, Knicknacks, may be of moderate complexity, no larger than a breadbox, and must be able to be purchased commonly by anyone of a cost less than a hundred dollars, euros, or whatever the base unit of exchange would be based on the genre description.

There are few restrictions to what your character may declare as an Improvised Item, however items that are rare, not part of the genre of the game, or extremely expensive may not be declared as Improvised Items. Likewise, weapons, ammunition, or equipment related to your character concept may also not be declared as Improvised Items.

Using Improvised Items

To use an Improvised Item, you simply need to declare the item you wish your character to possess and integrate the type of Improvised Item your character will be declaring into the description of your character’s action, e. g. I pull out my flashlight Knicknack, throw in a few batteries from the Clutter in my pockets, and light it up to get a good look around”.

You may declare as many Improvise Items as you wish at a time, as long as you have enough items remaining on your character sheet to do so. You may also choose to declare one Knickknack as if it were two pieces of Clutter or vice versa as a general rule, though if the situation arises, the director may alter this exchange rate for purposes of keeping the story moving along or game balance. For example, if a flashlight needs two batteries, the director may rule that two batteries make up an item of Clutter rather than two.

As you declare each item, you will cross out the current number of items of the appropriate type your character possesses and decrease it by the appropriate number of items you have declared, then record the specific item in the appropriate location on your character sheet to keep track of it.

Your character receives a number of Knicknacks as well as a number of Clutter items equal to the Heroic Factor of the campaign.

Determining Improvised Items

In HiBRiD, all characters receive a number of Improvised Items equal to the Heroic Level of the campaign. For OSR/d20/3E/5E games, characters begin play with one and gain an additional item each level of experience.

Directing Improvised Items

Over the course of the game, the director, rather than describing every item in a location, may choose to describe in terms of the number of Clutter items and Knicknacks a party or character finds. In these cases, the director can simply add them to the number of items your character has not yet declared. When doing so, the director should award them in aliquots of N items, where N is the number of players in the party to make distribution as easy as possible for the group.

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