I was recently listening to a new podcast, Dungeon Master's Dojo, when they began to discuss etiquette in roleplaying. I found it interesting because I actually wrote a baseline set of rules of etiquette into the game book. I present them here for your own enjoyment:
ETIQUETTE RULES
For the game
to flow easily and naturally, there is one requirement when playing demanded of
all the players and Directors:
Expectation 1: Pay Attention
When playing
the game, you will need to pay close attention to what is being said and
described by your Director and the other players at the table when they take
their turn and your character is
“off-screen”. This will enable you to base your character’s actions on those of
others and changes in the environment so that you can take the best possible
advantage of the situation, create excitement, and obtain flair bonuses. This will
also prevent you from asking, “What happened again?” when it is your
character’s turn to be “on-screen”, which would slow down the action and detract
from other players’ enjoyment. Paying attention also helps maintain the
excitement and pace of the game as well as creates fun for the other players
who are excited to share their character’s antics with you.
Digital Devices
While digital
devices are a fact of life and can add to the gaming experience, they can also
be distracting to the game and deserve special mention. To prevent distractions
at critical times, do not have your cell phone or digital device screen visibly
active during an action scene if it is not necessary. The pace of the game can
be slowed if you are staring at a digital device when your character is
supposed to be on-screen and everyone is waiting for you to take your turn. If
you have something on your device that you think might either add to the game
or your device holds a resource specifically required by you or someone at the
table, it should be prepared prior to the beginning of the scene or during your
character’s off-screen time when possible. A digital device should never be a
cause for a slowdown during an action scene or get in the way of paying
attention. That is not courteous
Hujraad’s
Hacks: The Lethality of Not Paying Attention
Be aware that if your group or
Director determine that you are not paying attention on a regular basis, your
Director may decide that since you were not paying attention, your character
was not paying attention as well, which could result in loss of an action or even
your character’s life.
Expectation 2: Limiting Table Small Talk
Try to limit
your small talk not related to the current scene amongst yourself and other
players during exposition scenes in which your character is not involved and
eliminate it altogether during action scenes. Everyone at the table deserves a
moment to be in the spotlight on-screen. It is rude and selfish to take that
away from them, so don’t drown out their descriptions with your small talk.
Expectation 3: Practicing Dice Etiquette
Do not fiddle
with your dice, clatter them, or roll them loudly on the table during an exposition
or action scene when it is not your character’s turn to be on-screen. Doing so
can drown out or distract from other players’ descriptions of their
character’s’ actions. It can also make it confusing and difficult to know whose
turn it is.
Also, do not
roll any dice before your character’s action is acknowledged by your Director
during an action scene. This can confuse the players and your Director, making
it difficult to determine which die roll was legitimate and which die roll was
just “fiddling around”. Also, rolling before the Director asks you to do so can
steal the anticipation and excitement away from the other players who want to
see how your character’s actions will affect the action scene.
Hujraad’s Hacks: The Lethality of Dice Discourtesy
Be aware that
If you make a task roll before your Director acknowledges your character’s
action, she may decide to make you reroll it if it was favorable or keep it if
it was unfavorable at her whim, which could result in at best the failure of a
task and at worst the loss of your character’s life.
Expectation 4: Know Your Character
You should
know what your character’s concept skills reflect, how your character’s aspects
work, and have all the calculations you need for the game completed before the
gaming session. While it is certainly acceptable to have questions regarding
your character’s abilities during play, completely stopping the game and changing
an ability because you chose the incorrect ability during character creation or
making everyone wait because you do not have a task roll modifier calculated on
your character sheet is not courteous.
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