Wednesday, December 27, 2017

HiBRiD Player's Guide Progress

So I haven't blogged about the game rules for a while and thought I would give a brief update:



Hujraad’s Hacks

One of the things I have struggled with while writing the prose for the rulebook has been making the prose functional and clear while still injecting a bit of my own personality and gaming philosophy into the game. With the help and inspiration of Flippy’s feedback (creator of the Tiny Horsies RPG), I finally settled on how to do so. The main text will explicitly text for the game rules and guidelines, and sections called Hujraad’s Hacks will be sprinkled throughout the text that will be used to present examples and rules clarifications, insight into my thought process for certain rule decisions, and other tidbits to help reflect the style of the game. In this final formatting, to accomplish these goals, a lot of the material has been reorganized so as to keep true to this vision into its final publishing form. The Player’s Spielbook will, in its final form, consist of 3 chapters and 6 appendices: 



Game Mechanics
The second draft of the game mechanics section text is done. This will list, define, and contain of the raw mechanics of the game. It is divided into 3 sections: Dice, Task Rolls, and the Ite’ Gaming Engine. 




Character Creation Rules

The 3rd draft of the character creation rules section text is done, This is divided into 8 sections, one for each step of the character creation process. Each section first describes the step's purpose, then lists the procedure for completing a step, and finally provides an example of the completion of each step. 



Play and Tactics
This section is in process of its first rough draft. It is divided into three sections: Exposition and Action Scenes, Action and Movement, and Combat. 

Appendix 1: Character Sheet is complete. I used the light gray marble background with light greens, blues and grays. It looks so nice that I will be using this color same color scheme for the whole book. 

Appendix 2: Genre Description still needs completion. This was originally going to include the Ara Knochen world from our playtests but I changed it to a modern day action-supernatural genre akin to X-files so as to simplify the character creation examples. I also have the following 7 Genre Descriptions stubbed out and will get those knocked down once the player’s book gets published: 

  • Voudon Sunsets: A wild-west game set in Victorian era America where cryptids and supernatural creatures of lore fight with gunslingers and witch doctors for control over the new frontier. 
  • Ära Knochenn: A steampunk world in which demons and mentalists duke it out for the souls and spirits of humanity, while the United Nations uses advanced technology of the ancients to prevent the destruction of the human race in a world stripped of its natural resources. 
  • And at Twilight…The Aspens Come: A Post-GOP destruction of the United States where sentient plants and fungi make the world a better place.. with guns and mutant powers…
  • At Night…the Llamas Come: Mutant animals take on poachers in Africa and Corporate Proxies in underdeveloped counties…and eat them (or just gore them horribly). 
  • CyBRiD: A classic cyberpunk genre set in our own world 100 years in the future with direct neural interfaces, molecular biology based telekinetic and mentalic abilities set in a future world where regular people struggle to avoid their enlightenment. 
  • Bug World: Play an insect or arachnid in the garden of your worst nightmare 
  • Vitality is Bizarre: A teen-angst filled romp through a Pacific Northwest art school filled with privileged cliques and outcasts with correspondent abilities 

Appendix 3: Character Creation Walkthrough-Not done yet-This was done using the Voudon Sunsets Genre Description initially, but I found it made the examples to complicated; when the Genre Description is complete, I will be editing this to sync up with it. 

Appendix 4: Tables and Charts-Not done yet-This will include masses of objects common to many genres of the game including vehicles, weapons, ammunition, and animals. (Mass is important when determining the outcomes of objects of scales larger than humans). It will also provide damage codes for objects other than weapons such as explosives, spikes, energy attacks, and poisons 

Appendix 5: Glossary-Not done yet-This will include definitions of game-specific terms highlighted throughout the text in blue.

Appendix 6: Index-In Process-This will include an appendix to help find information of certain topics quickly during play. 

Well, that is it for now. Feel free to contact me a hujraadjohaansen@gmail.com if you have any questions…

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