In honor of the coming Discovery Channel Shark Week, among other reasons, here are the stats for sharks in HiBRiD.
Shark, Badass (4-5m, 320kg-1500 kg) (Scale 2)
Badass sharks are those extremely large or aggressive man-eaters that have gotten a bad rap either in cinema or TV documentary series. Specific species that exemplify badass sharks include include mako, tiger, great white and bull
sharks. Of note here are bull sharks, which have a mass on the low end for "badass" sharks that would normally place them on a mass scale equivalent to normal sharks. When describing these sharks, the Director should use the 320 kg and 4m dimensions listed above, but use the game stats listed below for resolving actions and combat during action scenes due to their overall power and ferocity which classifies them as being "badass".
STR: +5
+1/m of body length
RFLX +5
RSIL +5
INTL +1
WILL +5
PERC +5
PERC +5
Action Load: Scale 2
Action
Move: 30m
Action
Range: 100m (Sight, Smell, Sound, Bioelectric, Pressure)
PHYS: 1500 (320 for bull sharks)
ARMV: 6 against Blunt attacks
ARMV: 6 against Blunt attacks
Attacks/Skills:
Jump +7
Strike +8 3d6+5 (14) Counts as a head butt or tail slap, Multiply by the # of Moves for charges
Bite +9 3d6 x 10 (90); May hold and thrash
next round
Thrash N/A 3d6 X 10 (90); Automatic if held
Shark, Standard (3-6m, 180-360kg)
These are the stats for any random sharks or any
sharks that do not fall into the "badass" category. Of note here are several species of shark: the thresher
shark and the hammerhead shark. When describing thresher sharks, the Director should use the 6 m length described above due to their extremely long tail size. In a similar manner, the Director should use the 360 kg mass describing hammerhead sharks. When describing any other normal sharks, the Director should use the lower values
of the dimensions listed above, and the game stats listed below for resolving actions and combat during action scenes.
STR: +5
RFLX +5
RSIL +5
INTL +1
WILL +5
PERC +5
Action Load: Scale 1
Action Move: 30m
Action Range: 100m (Sight, Smell, Sound,
Bioelectric, Pressure)
PHYS: 180 (360 for hammerhead sharks)
ARMV: 6 against Blunt attacks
ARMV: 6 against Blunt attacks
Attacks/Skills:
Jump +7
Strike +8 3d6+5(14) Counts as a head butt or tail slap, Multiply by the # of Moves for charges
Bite +9 3d6+5 (14) May hold and thrash next round
Thrash N/A 3d6 +5 (14) Automatic after a successful bite
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