Friday, June 16, 2017

Sharks: HiBRiD Stats

In honor of the coming Discovery Channel Shark Week, among other reasons, here are the stats for sharks in HiBRiD.  







Image result for great white shark

Shark, Badass (4-5m, 320kg-1500 kg) (Scale 2)

Badass sharks are those extremely large or aggressive man-eaters that have gotten a bad rap either in cinema or TV documentary series. Specific species that exemplify badass sharks include include mako, tiger, great white and bull sharks. Of note here are bull sharks, which have a mass on the low end for "badass" sharks that would normally place them on a mass scale equivalent to normal sharks. When describing these sharks, the Director should use the 320 kg and 4m dimensions listed above, but use the game stats listed below for resolving actions and combat during action scenes due to their overall power and ferocity which classifies them as being "badass".

STR:         +5 +1/m of body length                  
RFLX        +5           
RSIL         +5
INTL         +1
WILL        +5
PERC       +5

Action Load: Scale 2
Action Move:  30m
Action Range: 100m (Sight, Smell, Sound, Bioelectric, Pressure)

PHYS:     1500 (320 for bull sharks) 
ARMV:    6 against Blunt attacks

Attacks/Skills:
Jump       +7           
Strike       +8          3d6+5 (14) Counts as a head butt or tail slap, Multiply by the  # of Moves for charges
Bite         +9          3d6 x 10 (90); May hold and thrash next round    
Thrash     N/A        3d6 X 10 (90); Automatic if held           






Image result for reef  Shark


Shark, Standard (3-6m, 180-360kg)

These are the stats for any random sharks or any sharks that do not fall into the "badass" category. Of note here are several species of shark: the thresher shark and the hammerhead shark. When describing thresher sharks, the Director should use the 6 m length described above due to their extremely long tail size. In a similar manner, the Director should use the 360 kg mass describing hammerhead sharks. When describing any other normal sharks, the Director should use the lower values of the dimensions listed above, and the game stats listed below for resolving actions and combat during action scenes.

STR:         +5                           
RFLX        +5           
RSIL         +5
INTL         +1
WILL        +5
PERC        +5

Action Load: Scale 1
Action Move:  30m
Action Range: 100m (Sight, Smell, Sound, Bioelectric, Pressure)

PHYS:    180 (360 for hammerhead sharks)
ARMV:    6 against Blunt attacks

Attacks/Skills:
Jump       +7           
Strike       +8           3d6+5(14)            Counts as a head butt or tail slap, Multiply by the  # of Moves for charges
Bite         +9            3d6+5 (14)           May hold and thrash next round           
Thrash     N/A         3d6 +5 (14)          Automatic after a successful bite

No comments:

Post a Comment

Podcast Complete. Game Complete. Art In Progress. Platform Change once agian.

Well, I finished the podcast. While I got a few listens, the amount of effort required to produce did not equate to either enjoyment or incr...