Tuesday, February 23, 2016

GenCon 2017 Inspiration (Part 2)

With the game rules and the character creation methods complete and finalized for publishing in 2008, I was able to spend the next three GenCons increasing my efficiency when preparing for the convention. Instead of just 12 pregenerated characters, I increased the pregenerated character stable to the  current 24 and am able to accommodate player requests within a matter of minutes. With my development of a module template, I only have to lay out my storyline, outline my action scenes, stat out my baddies, and format the module for Game Director consumption. With this preparation efficiency in place, I have been able to spend more time tying each convention adventure the next and creating a story arc.

Scenario Design and Title Selection

Only as recent as 2015 did I realize a story arc starting to form as the game progressed. Now, with the emergence of a canon (as several of you have noticed), I started naming the games as “Reduxes”. This was to both give a taste of what players can expect with each game scenario title and to denote that each of the stories from GenCon to GenCon has been connected with the scenarios both previous and upcoming. The flavor text usually helped the players connect the stories, however, each scenario was written so that it could stand alone on its own. I think many players will agree that not having played a previous adventure has had no effect on enjoyment of the game at any of the conventions.
  
The GenCons from 2009 to 2013 involved the heroes dealing with a portal that allowed the traversing of alien invaders between our own world via a Stargate-style, uh, gate, and the world of my home campaign that I once referred to as Namenlos Welt (I recently renamed to fit the mood of it as I retool it for the HiBRiD game release. Those of you curious to the new name, hit me up on Twitter…)

The Macrossé Story Arc Begins….

The gate first appeared in 2009. It was created by a sentient cyanobacteria in an attempt to escape a massmind organism who had tried to take over the city-state of Macrossé, and inadvertently created a radioactive zombie apocalypse in the process. The game ended on a bit of a somber note. The zombies took over the city, the cyanobacteria was reduced to a flood of glowing aquamarine silica crystals, and the massmind continued its plans. Realizing the tool it had at its disposal, the organism began sending its thralls to our own world in an attempt to also escape the zombies.

Canyonside Becomes Entangled…

In 2011, the rift originating from the technology in Namenlos Welt formed just outside the small town of Canyonside, who started to feel the effects of the portal as the psionic mutant übermen invaded through. The mutants had time to establish a new massmind and moved into the town Red-Dawn style. The game ended with the rescue of the small town of Canyonside, and the killing of the massmind in the fiery destruction of the complex by the heroes. The gate, however, was salvageable and the government began work on reconstructing it.

Canyonside Strikes Back…

In 2013,  the gate had been completely repaired and backwards engineered by the U.S. Government, and the party was sent through to do reconaissance. The city of Macrossé was overrun by competing tribes of snakemen and lizardmen whose scales made them impervious to the radiation emanating from the zombies. The groups formed an uneassy coexistence under a leader that went by the name of Rotenbach. Rather than doing simple recon, however, the party went through and killed everyone in the place except Rotenbach, who seemed to disappear in the chaos. The party hanglided back to the portal, set a MOAB on the place, and went home. The portal and complex were completely slagged, as was the entire city of Macrossé.

With the story on the Namenlos Welt side closed, I realized there was a second story worth telling. The repurcussions of the alien technology on the little town of Canyonside that began in the 2013 story seemed to be worth exploring. In 2015, we began to tell that story…


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